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	<TITLE>Gas-Cash-Dash Mockup v2</TITLE>
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<H1><FONT COLOR="#800000">Notes on Gas-Cash-Dash, version 2</FONT></H1>
<P>specs:</P>
<P>Gas Dispenser (Pump)</P>
<P>ATM</P>
<P>Card Reader</P>
<P>Receipt Slot</P>
<P>Cash Dispenser</P>
<P>Bitmapped Display 640 X 480</P>
<P>Key Pad</P>
<P>Lottery Form Scanner (reads both the tckt and the rcpt)</P>
<P><BR>
Fns:</P>
<P>Buy Gas</P>
<P>W/draw cash (quick cash is imp. case)</P>
<P>Buy Lotto Tickets</P>
<P>Transfers</P>
<P>Balance Enquiries</P>
<P>Buy Car Wash (Optional) - diff kinds of users (customers, Guy who installs, Guy at the stn.)</P>
<P>Show ads on the screen</P>
<P><BR>
Reqr.:</P>
<P>You need to buy gas before you can access any other fns</P>
<P>Service time should be minimized by doing all sales while pump is going - minimize critical path interactions</P>
<P>Security of unattended pump - no w/drawl should be allowed from someone else's acct</P>
<P><BR>
Issues:</P>
<P>Want priorities on certain activities - common Vs Dangerous (Fast cash should be fewer interactions whereas
Lotto should take more interactions)</P>
<P>Should non-gas sales at the end of session or during gas pumping?</P>

<P>Soft button Vs Physical button (for Fast Cash)

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